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I pitch in wherever I can be most useful — whether it’s concept art, characters, weapons, environments, animation, UI, level layouts, lighting, or marketing visuals. Having a broad, hands-on background has been a real strength when leading art teams and staying grounded in the production process.
I jumped back into making characters and some of the weapons for Betrayer. I also helped out with UI elements, marketing art and the website.
Project Raptor is a VR project that took place inside of a series of magical dioramas. I designed and worked on multiple characters, UI elements and some of the environment props.
I helped to create signage and graffiti for Gotham City Impostors and created cards that are unlocked through gameplay achievements and I also helped explore ideas for the UI .
Concepts, UI and helped with additional textures and propagation of spaces.
Echo was a code name for a project that was put on hold to help FEAR2 ship. It was later rebooted as Project Zulu but didn't get past the pre-production phase and was never greenlit. During the concept phase I helped with character concepts, blocked out environments and proxy buildings for composition and to help determine the scale/payable area.
In addition to being the Art Director for NOLF2, I modeled and textured 8 characters. I modeled/textured the player arms, designed implemented the art for the UI (menu, HUD splash screens) ...and created a multiplayer level!
I had to come up with something for the opening credit sequence just weeks from shipping. Simple solution, with inspiration from the great Saul Bass.